New Towers! From beyond the void comes the Void Tower and Beamer. These towers feature a new damage type – “Void.” Engineers have managed to gather Void sauce from the edges of the Sol System and integrate it into new weapons. Enemies hit with Void damage will have a chance to instantly die.
Added health/shield bars for enemies. Can be toggled in the Options menu.
Added build/upgrade preview.
Thanks for the help with localization. If anyone wants to see fixes for their native language please contact me (email@example.com)
Abilities: All abilities have been reworked to feel more balanced and useful. The Napalm should no longer be the default ability of choice. All damage abilities besides the Sword now has a Base damage + %hp damage. This helps them scale better while avoiding super overpowered damage in early waves.
Bio Cannon – fixed but that caused damage to be applied incorrectly.
Flamer – fixed issues with burn damage calculations.