This patch improves performance.
Fixed issue introduced in the last patch where projectile logic did not pause with the game.
Re-balanced the Flak tree. The damage has been reduced on the Flak tower and increased for the T2.
Improved memory usage and performance for color swaps (enemy damage/status effects mainly).
Optimized many meshes to reduce overall load on the GPU.
Target selection does not appear until tower is re-selected.
Audio slider settings are not persisted when game is exited.
Wave Clear UI Animation persists when the game is paused.
Abilities can become broken when trying to use them.
Spawn indicator not hidden when the game is paused.
Various issues can arise if the device contains and old save from Alpha or Beta. You will need to wipe app data for it to work.
These are missing or incomplete features and not considered bugs.
Options are not complete.
A few achievements are not wired up.
Single player campaign.
Spawn indicator/wave data.
Tower additional stats.
Additional player abilities.
If you see anything not reported here please send an email to email@example.com and include as much info as possible.
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